This new enhanced version offers Windows and Mac compatibility, an exciting interactive game feature, an improved look and design, and upgraded running time and appeal. It also has all its original features, including over 350 different scenarios for the primary school age child (cognitive age 6-12 years of age) that demonstrates appropriate interaction, social behaviours, social problem solving, and peer relationships within a school setting and allows them to interact! This best selling...
Based on The Zones of Regulation by Leah Kuypers. Intended to be used by and with individuals who are already familiar with Zones concepts, vocabulary, and curriculum. Navigating The Zones is NOT intended to be a stand-alone tool to teach The Zones of Regulation frameworkNavigating The Zones is an interactive teaching tool designed to help individuals learn about the problem solving process inherent in self-regulation and gain knowledge about self-regulation skills and strategies taught within...
Ages: 10 to young adultFormat: GamePublished: 2018If you’re using The Zones of Regulation curriculum — here’s your next step! Use the game Navigating The Zones and its Advanced Pack to help tweens (10+), teens, and young adults build emotional awareness, self-regulation, and problem solving. Navigating The Zones, Ages 8+This unique cooperative game expands on the teachings of The Zones of Regulation curriculum. It introduces the concept of the Zones Pathway via an interactive board where...
THIS ITEM IS DISCOUNTED AS IT HAS BEEN DAMAGED, SCUFFED, CREASED OR DENTED IN TRANSIT OR IN THE MANUFACTURING PROCESS. THIS ITEM IS PERFECTLY USABLE BUT WILL HAVE SOME COSMETIC DAMAGE.RETURNS WILL NOT BE POSSIBLE FOR THIS ITEM Based on The Zones of Regulation by Leah Kuypers. Intended to be used by and with individuals who are already familiar with Zones concepts, vocabulary, and curriculum. Navigating The Zones is NOT intended to be a stand-alone tool to teach The Zones of Regulation...
Written by Avril WebsterIllustrated by David RyleyStorybooks created by an Irish Mum for her own son Stephen – but… more than just storybooks!Off We Go books are beautifully illustrated, engaging social storybooks for children that explain ‘what comes next’ on an outing. They are designed to help children to get through the task sequentially making it easier for them. The colourful books are very suitable for children with autism or other social communication difficulties. They are also useful...
Written by Avril WebsterIllustrated by David RyleyStorybooks created by an Irish Mum for her own son Stephen – but… more than just storybooks!Off We Go books are beautifully illustrated, engaging social storybooks for children that explain ‘what comes next’ on an outing. They are designed to help children to get through the task sequentially making it easier for them. The colourful books are very suitable for children with autism or other social communication difficulties. They are also useful...
Written by Avril WebsterIllustrated by David RyleyStorybooks created by an Irish Mum for her own son Stephen – but… more than just storybooks!Off We Go books are beautifully illustrated, engaging social storybooks for children that explain ‘what comes next’ on an outing. They are designed to help children to get through the task sequentially making it easier for them. The colourful books are very suitable for children with autism or other social communication difficulties. They are also useful...
By Kim Gallo Flexible thinking, winning, losing, sportsmanship, and playing fair are a few of the topics Zeebu and his friends encounter in Play Power. Children's activity pages teach social rules for game play as part of a group. Red and green thoughts are also introduced. Red and green icons are placed inside of thought bubbles throughout the activity book, in order to help children understand the impact of their behavior on their peers; both positive and negative. ASIN: B00EHHKKSY Published...
4 Book Multi Pack which includes: Play Power by Kim GalloKeeping Calm by Kim Gallo and Julie AnnebergEYE Power Volume One by Kim Gallo and Julie Anneberg EYE Power Volume Two by Kim Gallo and Julie Anneberg
Preschool Playtime CD Volume 1 teaches the young child basic manners and behaviours such as greetings, interrupting, listening, waiting and apologising through real life social situations like a day at the park, in pre-school or going to a play date. Unlike passive videos, this software allows the user to visually see the social interactions re-enacted by children and then choose what should be said or done next. In this fun, familiar, but safe environment the user can become increasingly aware...
Preschool Playtime CD Volume 2 teaches the young child basic peer interactions and play skills such as taking turns, sharing, requesting, cooperating and shifting activities through real life social situations like a day at the park, in pre-school or going to a play date. PRESCHOOL PLAYTIME CDs include: 5 different skill levels Over 50 videos to target a range of abilities Fun and motivating reinforcement games Automatic scoring to track each student's responses A print-out of the results for...
By Stephanie Jensen Princess Priscilla is having a rotten day. No bee will listen to what she has to say and no bee will play what she wants to play. In her sour mood, Priscilla finds herself acting rude. She hurts her friends with words that sting and learns they think she is being a bully-bee. After being confronted by her friends, Priscilla feels upset and is determined to be a better princess bee. She listens to her mum, the Queen, and learns to tame her inner bully-bee. Priscilla starts by...
School Rules! CD Volume 1 teaches older children (of cognitive age 8-18) acceptable behaviours during structured activities related to the classroom, group work and physical education. This volume also presents real-life video scenarios covering those parts of school life that are not part of academic programming, including hanging out with friends, hallway interaction, and the sensitive issues of PE locker room and personal hygiene. This program allows parents and teachers to tailor the video...
School Rules! CD Volume 2 teaches social interpretation skills during unstructured times where social rules are most challenging. This CD uses scenarios such as getting lunch, waiting in line, eating, talking to friends, or “just hanging out”. Each situation offers an opportunity for the child to build friendship and relationship skills and increase his or her social awareness. This volume also addresses time management, organisational skills and the use of schedules at school. Unlike passive...
Should I or Shouldn't I? What Would Others Think? (Elementary School Edition) for Primary Schools By Dominique Baudry A game to encourage Social Thinking, perspective taking, and social problem solving in children aged 8-11. The Should I? or Shouldn’t I? Revised Elementary Edition game for ages 8-11 makes thinking and talking about the social world fun and allows players to explore their own thoughts, perspectives, and choices within a safe and consequences-free environment. Game play offers...
Author: Dominique BaudryAges: 8-11Format: GamePublished: 2013Make thinking, talking, and learning about the social world fun!Should I? or Shouldn't I? Revised Elementary School Edition is designed to give children a fun and motivating way to discuss age-relevant issues and their own thoughts, perspectives & choices in a non-judgmental and safe setting. Players explore how their social interpretations might impact their own actions and reactions, using social situations that elementary-aged...
Author: Dominique BaudryAges: 12-18+Format: GamePublished: 2021Revised and updated with the all-new Social Interpretation Scale, this game stimulates authentic peer-based discussions on a wide range of teen-friendly and relevant social situations that engage them in thinking and talking about social problem solving for responsible decision making. Shift students’ focus from discussing how someone behaved to instead learning about the power of their own social interpretation within a fun, safe,...
By Dominique Baudry Double your playing fun with the Should I or Shouldn't I? Primary School Expansion Pack! This product is an add-on to the original Should I or Shouldn’t I? What Would Others Think?™ Elementary Edition game. In the game, players ages 8-11 rate a behaviour in a particular context on a scale based on whether the behaviour was expected or not, and then compare how their perceptions match (or don’t) those of the other players. Teachers, clinicians, and families have been playing...
By Dominique Baudry Double your playing fun with the Should I or Shouldn't I? Secondary School Expansion Pack! This product is an add-on to the original Should I or Shouldn’t I? What Would Others Think?™ Middle & High School Edition game. In the game, players ages 12-18 rate a behaviour in a particular context on a scale based on whether the behaviour was expected or not, and then compare how their perceptions match (or don’t) those of the other players. Teachers, clinicians, and families...
Should I? or Shouldn't I? What Would Others Think? Revised Edition for TeensBy Dominique Baudry Motivate teens to explore with their peers how we each engage in social interpretations of others’ actions and reactions based on “hidden” group expectations. Use this highly engaging game to stimulate peer-based discussions regarding a wide array of teen-friendly social situations that engage students in social problem solving. With this revised teen edition, teachers, clinicians, parents,...
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