Cards of games and activities that are not only fun but will also develop social and life skills at the same time By E A Morris. The carefully selected games involve role-play situations, discussion and working in groups. They include: Getting to Know Me Game - works on improving relationships, communicating better, facilitating interaction Be a Detective Game - works on improving relationships, communicating better, thinking skills and giving feedback The Who I Am Game - works on...
IMPORTANT – Please Note!This product requires the use of Navigating The Zones, sold separately.About the Advanced Extension PackIf you’ve been using the game Navigating The Zones, integrate the Advanced Extension Pack and Game Cards to help more sophisticated thinkers (age 10+) further develop their problem solving and self-regulation skills. Add these advanced cards to the Navigating The Zones cooperative game to introduce three additional levels of play—including competitive game play! The...
Ages: 5-18Format: Bundle with GamesPublished: 2021Authors: Leah Kuypers, Elizabeth SautterGet in the zone! Discover why this best-selling, easy-to-use regulation framework has been adopted across classrooms worldwide for mainstream social emotional learning intervention with individuals at developmental ages 5-18+. This all-in-one bundle provides all the books and games developed to teach with fidelity Leah Kuypers’ The Zones of Regulation™ curriculum. This includes the core curriculum The Zones...
Author: Dominique BaudryAges: 8-18+Format: Bundle with GamesPublished: 2021Learning how to interpret social situations, figure out the social expectations for those situations, and evaluate our feelings is complex and important social emotional learning. Help make that learning fun, safe, and consequence-free for ages 8-18 with our All-in-One Should I? or Shouldn’t I? Games & Expansion Packs Bundle. In this bundle you’ll find the primary school version and the teen version of the popular...
Group games using compassion and care to deal with situations of conflict and angerBy E A MorrisBy using games to explore angry feelings, adults working with children can help them begin to understand what they are feeling and work out ways to use those feelings to achieve better outcomes. The majority of these games are to be played first in an angry way and then in a more controlled, compassionate and caring way for comparison and contrast in the subsequent discussion.Supplied on cards, this...
Ages: 11-18Format: Bundle with GamesPublished: 2021Authors: Leah Kuypers Elizabeth SautterInterested in learning about The Zones of Regulation and working with tweens and teens? Start with this powerhouse bundle and save 10%! It includes best-selling The Zones of Regulation curriculum, the Navigating The Zones board game and its Advanced Pack to extend levels of game play, along with our Tools to Try Cards for Tweens and Teens. The card deck presents a range of self-regulation tools (sensory,...
Mathopia is a fun, exciting multiplication card game for two or more players aged 5 and above. Players must match question and answer cards and in doing so are performing multiple multiplications! Great for young children learning their times tables and for older children and adults who need to refresh their multiplication skills! The game can be played at different levels to suit the skill of the players. There are also variations to the game play for those that want a challenge, and tournament...
Based on The Zones of Regulation by Leah Kuypers. Intended to be used by and with individuals who are already familiar with Zones concepts, vocabulary, and curriculum. Navigating The Zones is NOT intended to be a stand-alone tool to teach The Zones of Regulation frameworkNavigating The Zones is an interactive teaching tool designed to help individuals learn about the problem solving process inherent in self-regulation and gain knowledge about self-regulation skills and strategies taught within...
Ages: 10 to young adultFormat: GamePublished: 2018If you’re using The Zones of Regulation curriculum — here’s your next step! Use the game Navigating The Zones and its Advanced Pack to help tweens (10+), teens, and young adults build emotional awareness, self-regulation, and problem solving. Navigating The Zones, Ages 8+This unique cooperative game expands on the teachings of The Zones of Regulation curriculum. It introduces the concept of the Zones Pathway via an interactive board where...
THIS ITEM IS DISCOUNTED AS IT HAS BEEN DAMAGED, SCUFFED, CREASED OR DENTED IN TRANSIT OR IN THE MANUFACTURING PROCESS. THIS ITEM IS PERFECTLY USABLE BUT WILL HAVE SOME COSMETIC DAMAGE.RETURNS WILL NOT BE POSSIBLE FOR THIS ITEM Based on The Zones of Regulation by Leah Kuypers. Intended to be used by and with individuals who are already familiar with Zones concepts, vocabulary, and curriculum. Navigating The Zones is NOT intended to be a stand-alone tool to teach The Zones of Regulation...
Mental Health & Well-Being Activities: Resilience Coping StrategiesActivities focusing on resilience in young peopleBy Stephanie GeorgeStaff working in schools are faced with a multitude of issues in addition to teaching and learning: often these are social, emotional and mental health issues. Of social and public concern, the government has made a commitment to mental health services and provision in schools. Moves are afoot to ensure that children and young people will be taught more about...
A game to enable discussion with children about ‘OK/ Not OK’ or unsafe sexual behaviour in schools, including issues of risk to Child Sexual Exploitationby Carol Laugharne and Laura WalkerThis game is for teachers, learning mentors or SENCOs to play with a small group of up to six children aged 5-11 (or older if they have learning needs) where there have been worries about low- level sexual behaviour. It will enable such children to understand what’s OK and what’s NOT OK in terms of sexual...
Should I or Shouldn't I? What Would Others Think? (Elementary School Edition) for Primary Schools By Dominique Baudry A game to encourage Social Thinking, perspective taking, and social problem solving in children aged 8-11. The Should I? or Shouldn’t I? Revised Elementary Edition game for ages 8-11 makes thinking and talking about the social world fun and allows players to explore their own thoughts, perspectives, and choices within a safe and consequences-free environment. Game play offers...
Author: Dominique BaudryAges: 8-11Format: GamePublished: 2013Make thinking, talking, and learning about the social world fun!Should I? or Shouldn't I? Revised Elementary School Edition is designed to give children a fun and motivating way to discuss age-relevant issues and their own thoughts, perspectives & choices in a non-judgmental and safe setting. Players explore how their social interpretations might impact their own actions and reactions, using social situations that elementary-aged...
Author: Dominique BaudryAges: 12-18+Format: GamePublished: 2021Revised and updated with the all-new Social Interpretation Scale, this game stimulates authentic peer-based discussions on a wide range of teen-friendly and relevant social situations that engage them in thinking and talking about social problem solving for responsible decision making. Shift students’ focus from discussing how someone behaved to instead learning about the power of their own social interpretation within a fun, safe,...
By Dominique Baudry Double your playing fun with the Should I or Shouldn't I? Primary School Expansion Pack! This product is an add-on to the original Should I or Shouldn’t I? What Would Others Think?™ Elementary Edition game. In the game, players ages 8-11 rate a behaviour in a particular context on a scale based on whether the behaviour was expected or not, and then compare how their perceptions match (or don’t) those of the other players. Teachers, clinicians, and families have been playing...
By Dominique Baudry Double your playing fun with the Should I or Shouldn't I? Secondary School Expansion Pack! This product is an add-on to the original Should I or Shouldn’t I? What Would Others Think?™ Middle & High School Edition game. In the game, players ages 12-18 rate a behaviour in a particular context on a scale based on whether the behaviour was expected or not, and then compare how their perceptions match (or don’t) those of the other players. Teachers, clinicians, and families...
Should I? or Shouldn't I? What Would Others Think? Revised Edition for TeensBy Dominique Baudry Motivate teens to explore with their peers how we each engage in social interpretations of others’ actions and reactions based on “hidden” group expectations. Use this highly engaging game to stimulate peer-based discussions regarding a wide array of teen-friendly social situations that engage students in social problem solving. With this revised teen edition, teachers, clinicians, parents,...
THIS ITEM IS DISCOUNTED AS IT HAS BEEN DAMAGED, SCUFFED, CREASED OR DENTED IN TRANSIT OR IN THE MANUFACTURING PROCESS. THIS ITEM IS PERFECTLY USABLE BUT WILL HAVE SOME COSMETIC DAMAGE.RETURNS WILL NOT BE POSSIBLE FOR THIS ITEM Should I? or Shouldn't I? What Would Others Think? Revised Edition for TeensBy Dominique Baudry Motivate teens to explore with their peers how we each engage in social interpretations of others’ actions and reactions based on “hidden” group expectations. Use this highly...
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until your students have completed You Are A Social Detective and the Superflex Curriculum Unlike traditional Bingo games where players match pictures or numbers, Superflex Bingo engages players in “thinking...
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